ThinkCrow tells the story of a crow who lost his way in a city invaded by freaks and enters a terrifying house and tries to run away from these houses. Models and constructions in the game are in gothic style. World of ThinkCrow is covered with fear and darkness. Hallways and rooms of the houses are narrow, dark, full of horror and like a labyrinth. Users have to push the limits of their minds to escape. In short, although the game is a “Room Escape” game, horror elements will also be one of the charms of the game.
The game is based on solving the puzzles with the crow and escaping from the houses. In the game you have to go through rooms by solving different kind of puzzles. The reason why crow is selected as main character, is because crow is one of hotshots of horror themed fictions and very intelligent animal.
Some of the games that leads users to explore, consists puzzle solving mechanics and addresses to young audience. When we add a bit of mystery and fear to the game, a different kind of experience may emerge for users. A large part of the users love games that excite themselves and increase their ability. By combining these two factor, users can measure the intelligence levels of themselves and we can offer a different kind excitement with the traps hidden in the game. Users will use their abilities and skills to solve puzzles as well as to control the crow.
Presenting a unique gameplay to users and releasing ThinkCrow to different platforms in the future are, our main goals.